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Survey data can be sold even if the player has already colonized the relevant planet. csv is missing systemsCheck starsector log for more info , I don't remember specifically since it's been a while, but I found it on the forums. Intermittent glitchy / artifacted graphics in combat! Nexerelin adds a layer of complexity and challenge that the game does need. hi um GraphicLib is not downloding as a .zip help pleas! Microsoft Windows 10 LTSC. Nice to see (N)exerelin back, good work Histidine. I came back to the game this week after a long absence. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. Last Update: 12 Feb 2023. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. (OutOfMemoryError), Turret cover crash! Choose your faction (or establish your own) and dominate the Sector! Before the 0.95a update there was an option to disable this at the start, now it's missing. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Does the owner faction react? Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Overhauls. Nexerelin is a mod for the game Starsector. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). It draws one in. Save game crash / corruption! Cookie Notice [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. . Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Starting templar ship really needs to be the _sal variant. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). What about Agents? By default you can have 2 agents (accessed through the Intel screen). Thanks so much! tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Log in to view your list of favourite games. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Really gives those epic space battle feels more than vanilla imo. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Make sure you have enough crew & supplies afterwards to keep your fleet operational. Is it possible to add volatiles mining stations around gas giants? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Its a chaotic universe and you cant be everywhere at once. So don't be an ass and the bigger factions will leave you well enough alone for the most part. When I go into hyperspace the mod crashes my game. It's so boring not having a conquer-the-Sector mod atm. Sometimes colonies change hands. I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Currently the only use of survey data is to be sold at markets for credits. You're running from the .bat file instead of Starsector.exe. Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Even more memory is needed. 15.91G. Basically follow the above guide. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. How do factions handle the "freedom" the mod gives them? (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. I checked the exerelin_config.json but I can't find it or it isn't there. This gives them back a foothold in the game. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. It's good but the new assault station/ planets is not fun in the least. Do you want massive Fleet battles? Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Where to ColoniseA system with at least 2-3 <150% hazard worlds, preferably with ores, farmland and volatiles on separate worlds. I don't even bother to take planets and stations over anymore it's so bad. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Having problems? It used to be called Starfarer. The game feels more dynamic, otherwise its like a static structure on top of a large lore. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. We praise everyday that mod author plays the same game as we do. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. If mods are used when you rolled the seed, make them known. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Good planet seeds for use w/ mods. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Pick and choose which blueprints you learn from a package! [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. Can you be a Commissioned officer for a faction and still colonize? 2 million if you babysit your colony and do minimal bounties. They were around in 54 and especially in 62! Starsector 0.95.1a is out! Also Remnant farming for. Please Note : Seeds are effected by some mods! You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. For more information, please see our and our Hey, this great, looking forward to seeing it get done. Absolutely not. Cookie Notice I'm streaming now! .95.1a-RC6. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. A memory leak in a mod is causing Starsector to crash. No. Also destroying war fleets with my tiny group of ships felt great. Wish pirates had better stuff, that you might want to use even? Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. I see no actual settings in game and I haven't found anything to show how to do this otherwise. You can take down their bases to halt the attacks, though. Tried this ^^ and it worked like a charm! at com.fs.starfarer.StarfarerLauncher$1.run (Unknown Source) : null. Press question mark to learn the rest of the keyboard shortcuts. Hum, Scy will need an update on my end to be compatible, since I removed the "Exerelin" check. It used to be called Starfarer. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. But at least it should work as soon as I release something. Oh well. Author: Histidine. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Nexerelin adds a layer of complexity and challenge that the game does need. PantlessTemplar 2 yr. ago. If you make use of agents to increase your relations before starting your colonies, it's by far easier. I think specifically in the nexerelin thread, there is discussion about it. You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! No mods for this one. Should I install it or just stay vanilla ? ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. pictures of the galvin family; springfield, ma city council candidates; starsector nexerelin colonization yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. Is it harder? and our If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. Hope this guide is useful and takes out all the guesswork for newbies. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 977 52K views 1 year ago It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. Dude, why isn't Exi in here? It's a massively expensive project in every way. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Should have stable points for stability bonus. Optional but recommended to get the other colony skills, or get a 2-skill administrator. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. I might suggest utilizing Version Checker here. So theres a data point for you. Beginning a Starsector Colony can be a huge endeavor. Press question mark to learn the rest of the keyboard shortcuts. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. The Hegemony will send inspectors to check your colonies if you're using AI. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. To build stations using this mod, add the respective abilities to your ability bar! These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Great times. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Build a heavy industry, add on a pristine nanoforge. And it is time to make a colony guide. It also allows you to build storage space-station-waystations. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Have you redownloaded the mod to be sure it wasn't messed up? Visit the Mod Troubleshooting Guide! It also adds a bunch of weapons and hulls that I couldn't play the game without. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Tried posting this on Pastebin but the log was just too long. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. This is an extremely modded run with all kinds of goodies from additional. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Reddit and its partners use cookies and similar technologies to provide you with a better experience. To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. I would recommend base game over Nex, at least until it gets stale. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. A lot of things have changed, that effect colonies in starsector 0.95a. I found a bug concerning nexerlin and this mod. What about Pirates? This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Pirates will also raid you, and frequently when at -100. Diplomatic victory: You are friendly or better with every faction. Choose your faction (or establish your own) and dominate the Sector! Is it possible to add a config for those costs? It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. I do mining/exploration missions early on for creds. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. I recently replayed Starsector and was overwhelmed by the new colony mechanics. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Tired of your colonies fielding crap? Create an account to follow your favorite communities and start taking part in conversations. MagicLab discord: https://discord.gg/EVQZaD3naU. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up.